![]() Once programmed and activated, when you press a button on the stick, the stick software sends its programmed key sequence to Orbiter just as if you had typed it. Orbiter itself has no joystick button programming or mapping features, but most higher-end joysticks include configuration utilities that allow you to assign keyboard sequences to joystick buttons and even in some cases to sliders and joystick control axes. Throttle – Throttle control (axis or slider as configured in Launchpad) can control main engines only (not retro engines, not hover engines)ĭirection controller (“coolie hat”) rotates view or camera (like the right mouse button).Yaw (thrusters) or rudder (aerodynamic) – With a twist-grip, twist left/right for yaw left/right OR push stick left/right while holding joystick button 2.Roll or bank – Stick left (roll left), stick right (roll right).Pitch – Stick forward (nose down), stick back (nose up).But it is by no means essential – you can learn to control your spacecraft in the atmosphere or in space quite well using just the keyboard/keypad. It is most helpful and natural in atmospheric flight of airplane-like spacecraft like the Delta Glider (launch and landing) and the Space Shuttle (dead stick landing). Joystick use is briefly described in the Orbiter manual (chapter 7). There are a few basic configuration features on the Joystick tab of the Launchpad. Orbiter provides some support for joysticks, but not nearly to this extent, and for the most part, it’s not nearly as important. With extensive configurable features, whether defined within the sim’s own interface, or set up with a customizing utility provided with the joystick, you really can improve your effectiveness and “immersion” in the flight simulator world. These things can really make a difference in the realism of a flight sim (especially the rudder pedals). I’m a great believer in the value of realistic controls for flight simulators, and I have spent some money and time over the years acquiring and configuring programmable joysticks, flight yokes, throttles, rudder pedals, and even a few game pads. Refer to the page's View History tab to see subsequent changes. This material was originally contributed by Bruce Irving from the 2nd edition of Go Play In Space. 4 Scenario Editor Example - Smack Traffic Jam.3 Appendix B: Using the Orbiter Scenario Editor.2.1 Rotational/Atmospheric Flight Controls.
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